/**
 * This file is part of aion-core <aioncore.com>
 *
 *  aion-core is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-core is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-core.  If not, see <http://www.gnu.org/licenses/>.
 */

package com.aionemu.loginserver.network.gameserver.clientpackets;

import com.aionemu.loginserver.GameServerTable;
import com.aionemu.loginserver.controller.AccountController;
import com.aionemu.loginserver.model.Account;
import com.aionemu.loginserver.network.gameserver.GsClientPacket;
import com.aionemu.loginserver.network.gameserver.GsConnection;
import com.aionemu.loginserver.network.gameserver.serverpackets.SM_REQUEST_KICK_ACCOUNT;

import java.nio.ByteBuffer;

/**
 * Reads the list of accoutn id's that are logged to game server
 *
 * @author SoulKeeper
 */
public class CM_ACCOUNT_LIST extends GsClientPacket {
	/**
	 * Array with accounts that are logged in
	 */
	private String[] accountNames;

	/**
	 * Creates new packet instance.
	 *
	 * @param buf	packet data
	 * @param client client
	 */
	public CM_ACCOUNT_LIST(ByteBuffer buf, GsConnection client) {
		super(buf, client, 0x04);
	}

	/**
	 * {@inheritDoc}
	 */
	@Override
	protected void readImpl() {
		accountNames = new String[readD()];
		for (int i = 0; i < accountNames.length; i++) {
			accountNames[i] = readS();
		}
	}

	/**
	 * {@inheritDoc}
	 */
	@Override
	protected void runImpl() {
		for (String s : accountNames) {
			Account a = AccountController.loadAccount(s);
			if (GameServerTable.isAccountOnAnyGameServer(a)) {
				getConnection().sendPacket(new SM_REQUEST_KICK_ACCOUNT(a.getId()));
				continue;
			}
			getConnection().getGameServerInfo().addAccountToGameServer(a);
		}
	}
}
